When working within a team, it is generally a good practice to follow a common coding convention and style guide. SwiftLint is a nice tool in this regard. It's really easy to get started with adding SwiftLint to an existing project. Install the library using brew.

brew install swiftlint

Add the following script in the run phase under Xcode Build Phases section

if which swiftlint >/dev/null; then
  swiftlint
else
  echo "warning: SwiftLint not installed, download from https://github.com/realm/SwiftLint"
fi

This will enable the default SwiftLint configuration to be used to lint the code base. We can have custom rules defined under .swiftlint.yml file placed inside the project root. A sample config file is given below.

excluded:
- Carthage
- Pods
- SwiftLint/Common/3rdPartyLib

disabled_rules:
- trailing_whitespace
- identifier_name
- type_body_length
- large_tuple

opt_in_rules:
- unneeded_parentheses_in_closure_argument

force_cast: warning

line_length:
  warning: 160

file_length:
  warning: 1000

function_body_length:
  warning: 100
  error: 200

allowed_symbols: "_"

reporter: "xcode"

I did a bug fix and raised a pull request which got merged in release v0.32.0!